Stats
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It has been suggested that this article or section be moved to Statistics.
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- Please see the Discussion page for reasoning.
A character's stats determine how they function in the game. They include Health,
Energy, and Attributes. Sub-stats, like
damage bonus, however, are determined not only by the value of the main stat, like
potency, but also the level of the character. All characters have a multiplier that effects the value of their sub-stats. As that character levels the value of that multiplier goes up. That being said it is possible for a level 1 character with 500
potency to have a much smaller
damage bonus than a level 25 character with 300
potency.
Contents
Health[edit | edit source]
Health determines how much damage a character can take before dying. It regenerates naturally out of combat, and can be restored immediately with a
Health Potion or by leveling up.
Energy[edit | edit source]
Energy is used to activate or maintain a character's class ability. Characters gain energy by attacking enemies or objects, and it naturally decays [rate?] down to zero if it is not used. It can be restored immediately with a
Energy Potion or by leveling up.
Attributes[edit | edit source]
Attributes are a character's core stats that have a strong influence on gameplay mechanics.
Each attribute contains two sub-stats that are derived from it. Some bonuses and penalties may apply directly to these sub-stats instead of the attribute itself.
Potency[edit | edit source]
Potency is a measure of the raw power one can bring to bear, enhancing base damage and the amount of Energy which is gained from attacks.
Damage Bonus[edit | edit source]
Energy per Attack[edit | edit source]
Swiftness[edit | edit source]
Swiftness is a measure of fleetness of foot and hand, increasing movement speed and rate of attack.
Rate of Attack[edit | edit source]
Movement Speed[edit | edit source]
Endurance[edit | edit source]
Endurance represents a wellness of body, which in turn increases the amount of damage one can shrug off and the ability to dodge attacks.
Avoidance[edit | edit source]
This value is compared against an enemy's accuracy for a chance to allow a projectile to pass through you without dealing damage.
Damage Reduction[edit | edit source]
Willpower[edit | edit source]
Willpower represents a strength of conviction, which increases damage done by critical strikes and the rate at which health is regenerated.
Critical Damage[edit | edit source]
Health Regen[edit | edit source]
Focus[edit | edit source]
Focus represents the ability to stay clear headed in the face of danger, increasing the ability to land a critical hit and increases the duration of positive buffs.
Critical Score[edit | edit source]
This value is compared against an enemy's critical defense to determine the chance to land a critical hit.