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Geomancer
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Geomancer
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== Abilities == The '''Geomancer '''summons three obsidian turrets that circle the user and each fire a shot parallel to the Geomancer's attack that deals 10% of the Geomancer's {{Icon|Damage Bonus}} each time the Geomancer attacks. Calculations are as follows ((5+([Potency]x([Level]/25)))x1.5)x0.1: * With no equipment and lowest level: <small>((5+(16x(1/25)))x1.5)x0.1</small> ≈ '''0.8''' * With no equipment and highest level: <small>((5+(134x(25/25)))x1.5)x0.1</small> ≈ '''20.8''' These obsidian turrets also block bullets, and will break after reaching their damage threshold. Geomancer's special ability costs 25 {{Icon|Energy}} to activate and 10 energy per second to keep up. The Geomancer does not gain Energy by attacking while this ability is active, but can still gain it from other sources. ===Tips=== *Certain energy-restoring [[Ancestral Legacy|legacies]] like [[Ancestral Legacy/Kindle|Kindle]] or [[Ancestral Legacy/Followup|Followup]] can restore the Geomancer's energy while summoning turrets. This is not very helpful however, as more often, the turrets summoned will be destroyed by enemy fire. *Recasting the Geomancer's ability respawns any turrets that have been destroyed. *Because the turrets fire parallel to the Geomancer, they are not great for precision attacks, but are very useful against large clusters of enemies or bosses with large hitboxes.
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