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|It has been suggested that this article or section be moved to Statistics.
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A character's stats determine how they function in the game. They include Health, Energy, and Attributes. Sub-stats, like damage bonus, however, are determined not only by the value of the main stat, like potency, but also the level of the character. All characters have a multiplier that effects the value of their sub-stats. As that character levels the value of that multiplier goes up. That being said it is possible for a level 1 character with 500 potency to have a much smaller damage bonus than a level 25 character with 300 potency.
- 1 Health
- 2 Energy
- 3 Attributes
Health[edit | edit source]
Energy[edit | edit source]
Energy is used to activate or maintain a character's class ability. Characters gain energy by attacking enemies or objects, and it naturally decays [rate?] down to zero if it is not used. It can be restored immediately with a Energy Potion or by leveling up.
Attributes[edit | edit source]
Attributes are a character's core stats that have a strong influence on gameplay mechanics.
Each attribute contains two sub-stats that are derived from it. Some bonuses and penalties may apply directly to these sub-stats instead of the attribute itself.
Potency[edit | edit source]
Damage Bonus[edit | edit source]
Energy per Attack[edit | edit source]
Swiftness[edit | edit source]
Rate of Attack[edit | edit source]
Movement Speed[edit | edit source]
Endurance[edit | edit source]
Avoidance[edit | edit source]
- This value is compared against an enemy's accuracy for a chance to allow a projectile to pass through you without dealing damage.
Damage Reduction[edit | edit source]
Willpower[edit | edit source]
Critical Damage[edit | edit source]
Health Regen[edit | edit source]
Focus[edit | edit source]
Critical Score[edit | edit source]
- This value is compared against an enemy's critical defense to determine the chance to land a critical hit.