Attack Range determines how far a character's basic attacks travel before disappearing.
Each Class has its own default Attack Range, which can be modified by Weapon Prefix Enchantments.
Class | Range |
---|---|
Harbinger | 10m |
Alchemist | 10m |
Infiltrator | 9m |
Sentinel | 8m |
Geomancer | 9m |
Druid | 9m |