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Ancestral Legacy/Set Bonus

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nolink= Alchemist Set
Alchemist Bonus1: Reduce the Energy cost of the Alchemist's secondary ability by 15%
Required amount 2
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15)

Alchemist Bonus2: Reduce the Energy cost of the Alchemist's secondary ability by 30%
Required amount 3
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3)

nolink= Attribute Set
Attribute Bonus1: Increase all Attributes by 5%
Required amount 2
Stats
Key Equation Value
AddPotency [AddPotency]+0.05
AddEndurance [AddEndurance]+0.05
AddFocus [AddFocus]+0.05
AddWillpower [AddWillpower]+0.05
AddSwiftness [AddSwiftness]+0.05

Attribute Bonus2: Increase all Attributes by 10%
Required amount 3
Stats
Key Equation Value
AddPotency [AddPotency]+0.1
AddEndurance [AddEndurance]+0.1
AddFocus [AddFocus]+0.1
AddWillpower [AddWillpower]+0.1
AddSwiftness [AddSwiftness]+0.1

nolink= Consumable Set
Consumable Bonus1: Increase the benefit of a consumable by 10%
Required amount 2
Stats
Key Equation Value
HealthPotionHealingIncrease [HealthPotionHealingIncrease]+([HealthPotionHealingIncrease]*0.1)
ManaPotionHealingIncrease [ManaPotionHealingIncrease]+([ManaPotionHealingIncrease]*0.1)

Consumable Bonus2: Increase the benefit of a consumable by 20%
Required amount 3
Stats
Key Equation Value
HealthPotionHealingIncrease [HealthPotionHealingIncrease]+([HealthPotionHealingIncrease]*0.2)
ManaPotionHealingIncrease [ManaPotionHealingIncrease]+([ManaPotionHealingIncrease]*0.2)

nolink= Critical Set
Critical Bonus1: Increase Critical Hit and Damage by 5%
Required amount 2
Stats
Key Equation Value
CriticalDamage [CriticalDamage]+([CriticalDamage]*0.05)
CriticalScore [CriticalScore]+([CriticalScore]*0.05)

Critical Bonus2: Increase Critical Hit and Damage by 10%
Required amount 3
Stats
Key Equation Value
CriticalDamage [CriticalDamage]+([CriticalDamage]*0.1)
CriticalScore [CriticalScore]+([CriticalScore]*0.1)

nolink= Damage Bonus Set
Damage Bonus Bonus1: Increase Damage Bonus by 10%
Required amount 2
Stats
Key Equation Value
DamageBonus [DamageBonus]+([DamageBonus]*0.1)

Damage Bonus Bonus2: Increase Damage Bonus by 20%
Required amount 3
Stats
Key Equation Value
DamageBonus [DamageBonus]+([DamageBonus]*0.2)

nolink= Damage Reduction Set
Damage Reduction Bonus1: Increase Damage Reduction by 10%
Required amount 2
Stats
Key Equation Value
DamageReduction [DamageReduction]+([DamageReduction]*0.1)

Damage Reduction Bonus2: Increase Damage Reduction by 20%
Required amount 3
Stats
Key Equation Value
DamageReduction [DamageReduction]+([DamageReduction]*0.2)

nolink= Dealing Damage Set
Dealing Damage Bonus1: Increase the proc chance when dealing damage by 5%
Required amount 2
Stats
Key Equation Value
DamageDealtProcChanceIncrease [DamageDealtProcChanceIncrease]+0.05

Dealing Damage Bonus2: Increase the proc chance when dealing damage by 10%
Required amount 3
Stats
Key Equation Value
DamageDealtProcChanceIncrease [DamageDealtProcChanceIncrease]+0.1

nolink= Debuff Set
Debuff Bonus1: Increase the duration of inflicted debuffs by 20%
Required amount 2
Stats
Key Equation Value
AppliedDebuffDuration [AppliedDebuffDuration]+([AppliedDebuffDuration]*0.2)

Debuff Bonus2: Increase the duration of inflicted debuffs by 40%
Required amount 3
Stats
Key Equation Value
AppliedDebuffDuration [AppliedDebuffDuration]+([AppliedDebuffDuration]*0.4)

nolink= Druid Set
Druid Bonus1: Reduce the Energy cost of the Druid's secondary ability by 15%
Required amount 2
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15)

Druid Bonus2: Reduce the Energy cost of the Druid's secondary ability by 30%
Required amount 3
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3)

nolink= Energy Set
Energy Bonus1: Increase Energy by 5%
Required amount 2
Stats
Key Equation Value
ManaMax [ManaMax]+([ManaMax]*0.05)

Energy Bonus2: Increase Energy by 10%
Required amount 3
Stats
Key Equation Value
ManaMax [ManaMax]+([ManaMax]*0.1)

nolink= Geomancer Set
Geomancer Bonus1: Reduce the Energy cost of the Geomancer's secondary ability by 15%
Required amount 2
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15)

Geomancer Bonus2: Reduce the Energy cost of the Geomancer's secondary ability by 30%
Required amount 3
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3)

nolink= Harbinger Set
Harbinger Bonus1: Reduce the Energy cost of the Harbinger's secondary ability by 15%
Required amount 2
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15)

Harbinger Bonus2: Reduce the Energy cost of the Harbinger's secondary ability by 30%
Required amount 3
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3)

nolink= Health Set
Health Bonus1: Increase Health by 5%
Required amount 2
Stats
Key Equation Value
HealthMax [HealthMax]+([HealthMax]*0.05)

Health Bonus2: Increase Health by 10%
Required amount 3
Stats
Key Equation Value
HealthMax [HealthMax]+([HealthMax]*0.1)

nolink= Infiltrator Set
Infiltrator Bonus1: Reduce the Energy cost of the Infiltrator's secondary ability by 15%
Required amount 2
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15)

Infiltrator Bonus2: Reduce the Energy cost of the Infiltrator's secondary ability by 30%
Required amount 3
Stats
Key Equation Value
SpecialWeaponRageCost [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3)

nolink= Kill Set
Kill Bonus1: Increase the proc chance when killing by 5%
Required amount 2
Stats
Key Equation Value
KilledEnemyProcChanceIncrease [KilledEnemyProcChanceIncrease]+0.05

Kill Bonus2: Increase the proc chance when killing by 10%
Required amount 3
Stats
Key Equation Value
KilledEnemyProcChanceIncrease [KilledEnemyProcChanceIncrease]+0.1

nolink= Low Health Set
Low Health Bonus1: Increase the low health percentage by 10%
Required amount 2
Stats
Key Equation Value
LowHealthPercent [LowHealthPercent]+0.1

Low Health Bonus2: Increase the low health percentage by 20%
Required amount 3
Stats
Key Equation Value
LowHealthPercent [LowHealthPercent]+0.2

nolink= Sentinel Set
Sentinel Bonus1: Reduce the Energy cost of the Sentinel's secondary ability by 15%
Required amount 2
Stats
Key Equation Value
SpecialWeaponBurnRate [SpecialWeaponBurnRate] - ([SpecialWeaponBurnRate] *0.15)

Sentinel Bonus2: Reduce the Energy cost of the Sentinel's secondary ability by 30%
Required amount 3
Stats
Key Equation Value
SpecialWeaponBurnRate [SpecialWeaponBurnRate] - ([SpecialWeaponBurnRate] *0.30)

nolink= Speed Set
Speed Bonus1: Increase movement and attack speed by 5%
Required amount 2
Stats
Key Equation Value
AddMovementSpeed [AddMovementSpeed]+0.05
AddRateOfAttack [AddRateOfAttack]+0.05

Speed Bonus2: Increase movement and attack speed by 10%
Required amount 3
Stats
Key Equation Value
AddMovementSpeed [AddMovementSpeed]+0.1
AddRateOfAttack [AddRateOfAttack]+0.1

nolink= Taking Damage Set
Taking Damage Bonus1: Increase the proc chance when taking damage by 5%
Required amount 2
Stats
Key Equation Value
DamageTakenProcChanceIncrease [DamageTakenProcChanceIncrease]+0.05

Taking Damage Bonus2: Increase the proc chance when taking damage by 10%
Required amount 3
Stats
Key Equation Value
DamageTakenProcChanceIncrease [DamageTakenProcChanceIncrease]+0.1