Ancestral Legacy/Chain Reaction

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< Ancestral Legacy
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AL frame 1 Common Short.png
Chain Reaction
AL Crest 4.png
AL icon skull.png
AL icon Projectile.png
AL Damage.png
AL icon percentage plus.png
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 1.18% of the damage that your bullets do
1
AL icon skull.png
AL icon percentage plus.png
AL frame 1 Common Short.png
Chain Reaction
AL Crest 4.png
AL icon skull.png
AL icon Projectile.png
AL Damage.png
AL icon percentage plus.png
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 10% of the damage that your bullets do
50
AL icon skull.png
AL icon percentage plus.png
Chain Reaction
Available Yes
Rarity Common
Classes Alchemist.png Alchemist
Harbinger.png Harbinger
Infiltrator.png Infiltrator
Sentinel.png Sentinel
Geomancer.png Geomancer
Druid.png Druid
Stats
Key Equation Value
Benefit 1+([AncestralData.Ancestral_Level]*0.18)
Proc
Projectile damage multiplier 1
Triggers
KilledEnemy
Chance 1
Chance source ChanceValue
Action LaunchProjectilesOnTrigger
Sets
nolink= Kill Set
Kill Bonus1: Increase the proc chance when killing by 5%
Required amount 2
Stats
Key Equation Value
KilledEnemyProcChanceIncrease [KilledEnemyProcChanceIncrease]+0.05

Kill Bonus2: Increase the proc chance when killing by 10%
Required amount 3
Stats
Key Equation Value
KilledEnemyProcChanceIncrease [KilledEnemyProcChanceIncrease]+0.1

nolink= Damage Bonus Set
Damage Bonus Bonus1: Increase Damage Bonus by 10%
Required amount 2
Stats
Key Equation Value
DamageBonus [DamageBonus]+([DamageBonus]*0.1)

Damage Bonus Bonus2: Increase Damage Bonus by 20%
Required amount 3
Stats
Key Equation Value
DamageBonus [DamageBonus]+([DamageBonus]*0.2)

AL frame 2 Uncommon Short.png
Chain Reaction
AL Crest 4.png
AL icon skull.png
AL icon Projectile.png
AL Damage.png
AL icon percentage plus.png
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 2.36% of the damage that your bullets do
1
AL icon skull.png
AL icon percentage plus.png
AL frame 2 Uncommon Short.png
Chain Reaction
AL Crest 4.png
AL icon skull.png
AL icon Projectile.png
AL Damage.png
AL icon percentage plus.png
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 20% of the damage that your bullets do
50
AL icon skull.png
AL icon percentage plus.png
Chain Reaction
Available Yes
Rarity Uncommon
Classes Alchemist.png Alchemist
Harbinger.png Harbinger
Infiltrator.png Infiltrator
Sentinel.png Sentinel
Geomancer.png Geomancer
Druid.png Druid
Stats
Key Equation Value
Benefit 2+([AncestralData.Ancestral_Level]*0.36)
Proc
Projectile damage multiplier 1
Triggers
KilledEnemy
Chance 1
Chance source ChanceValue
Action LaunchProjectilesOnTrigger
Sets
nolink= Kill Set
Kill Bonus1: Increase the proc chance when killing by 5%
Required amount 2
Stats
Key Equation Value
KilledEnemyProcChanceIncrease [KilledEnemyProcChanceIncrease]+0.05

Kill Bonus2: Increase the proc chance when killing by 10%
Required amount 3
Stats
Key Equation Value
KilledEnemyProcChanceIncrease [KilledEnemyProcChanceIncrease]+0.1

nolink= Damage Bonus Set
Damage Bonus Bonus1: Increase Damage Bonus by 10%
Required amount 2
Stats
Key Equation Value
DamageBonus [DamageBonus]+([DamageBonus]*0.1)

Damage Bonus Bonus2: Increase Damage Bonus by 20%
Required amount 3
Stats
Key Equation Value
DamageBonus [DamageBonus]+([DamageBonus]*0.2)

AL frame 3 Rare Short.png
Chain Reaction
AL Crest 4.png
AL icon skull.png
AL icon Projectile.png
AL Damage.png
AL icon percentage plus.png
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 4.72% of the damage that your bullets do
1
AL icon skull.png
AL icon percentage plus.png
AL frame 3 Rare Short.png
Chain Reaction
AL Crest 4.png
AL icon skull.png
AL icon Projectile.png
AL Damage.png
AL icon percentage plus.png
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 40% of the damage that your bullets do
50
AL icon skull.png
AL icon percentage plus.png
Chain Reaction
Available Yes
Rarity Rare
Classes Alchemist.png Alchemist
Harbinger.png Harbinger
Infiltrator.png Infiltrator
Sentinel.png Sentinel
Geomancer.png Geomancer
Druid.png Druid
Stats
Key Equation Value
Benefit 4+([AncestralData.Ancestral_Level]*0.72)
Proc
Projectile damage multiplier 1
Triggers
KilledEnemy
Chance 1
Chance source ChanceValue
Action LaunchProjectilesOnTrigger
Sets
nolink= Kill Set
Kill Bonus1: Increase the proc chance when killing by 5%
Required amount 2
Stats
Key Equation Value
KilledEnemyProcChanceIncrease [KilledEnemyProcChanceIncrease]+0.05

Kill Bonus2: Increase the proc chance when killing by 10%
Required amount 3
Stats
Key Equation Value
KilledEnemyProcChanceIncrease [KilledEnemyProcChanceIncrease]+0.1

nolink= Damage Bonus Set
Damage Bonus Bonus1: Increase Damage Bonus by 10%
Required amount 2
Stats
Key Equation Value
DamageBonus [DamageBonus]+([DamageBonus]*0.1)

Damage Bonus Bonus2: Increase Damage Bonus by 20%
Required amount 3
Stats
Key Equation Value
DamageBonus [DamageBonus]+([DamageBonus]*0.2)